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=Cooperative Games Lesson Plans=

By: Melanie Gladden
Cooperative Games Lesson Plans By Melanie Gladden [|Creative Commons Liscence]

//How to navigate this Wiki/Lesson plans...// //Use the Table of Contents to navigate to any part of this Wiki.// //Use the calendar to link directly to the resources needed for each day of the lesson plans.// //Resources are also available with detailed description of use in each Day's activities//

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=Calendar=

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=School Improvement Objective=

Bushy Park Elementary School School Improvement Plan 2010-2011 1. Know your students and the differentiated supports in place to ensure their success.

=Maryland State Curriculum in Physical Education=

Standard I: 1. Demonstrate and apply fundamental movement skills in an authentic situation. Indicator: I.1.3c Identify and show activities that enhance the skill-related fitness components.

Standard III: B1 Use Corrective feedback for improvement in skill performance. Indicator: III.B.3a Students will interpret and apply feedback using visual and verbal cues to show improved performance in a variety of skills.

Standard VI: C1 Employ effective participation and cooperation in physical activity settings. Indicator: VI.3.1a,c Students will choose appropriate rules for participation and sportsmanship, Students will choose and demonstrate socially acceptable methods of conflict resolution.

=Nets Standards Met=

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes b.create original works as a means of personal or group expression

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a.interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media

4.Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: a.identify and define authentic problems and significant questions for investigation c.collect and analyze data to identify solutions and/or make informed decisions

5.Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a.advocate and practice safe, legal, and responsible use of information and technology b.exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity c.demonstrate personal responsibility for lifelong learning.

6.Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: a.understand and use technology systems b.select and use applications effectively and productively

=Technology Used=

Within Google [|Google Docs] will be used to create forms, [|Google Calendar] will be used to keep track of days and work, [|youtube] will be used for students to upload their movies to as well as the introductory movie, [|DIIGO] will be used for students to review the articles and highlight where they got their information from, and students will also create a [|Wiki] page to show research and the process of how the students created their game.

=Day 1=

Motivation: Each student will enter the classroom and they will each receive a popsicle stick that has an animals name on it. The students will not show anyone their popsicle stick and they will all have a seat in the center of the gym. The teacher will collect the popsicle stick and and explain that the animals have gotten out of the farm and are lost. When the whistle blows the students will spread out and chose a locomotor skill to get around the gym. The students can only use the sound of their animal to find the same animal as them. Once they have found their fellow animal they will link arms and search for more of their animals. Once all animals are found students will come back into the center of the gym.

Introductory Video: Students will watch a short video on cooperative games. media type="youtube" key="9nqD4vTFQWE" width="394" height="325"

Class Discussion: The teacher will stand at the front and on a piece of paper or on a chalkboard students will list words that describe what a cooperative game is. We will discuss the purpose of a cooperative game and how they are played.

=Day 2=

Warm Up: Blob Tag: Students will spread out around the gym there will be three taggers to start. Each tagger will tag someone and then they will link arms. Students must work together to tag everyone without breaking their blob.

The class will review their list of what a cooperative game is. Students will discuss how today's warm up was a cooperative game.

Students will then get into groups of four. Each student will read an article about cooperative games on diigo. Each Student in the group will get a different article. They will receive a set of questions and each student must highlight where they found their information and then discuss with one another to answer the rest of the questions. [|DIIGO]

__Cooperative Games Worksheet__

1. Describe in one sentence what a cooperative game is. 2. What is the main difference between a cooperative game and a competitive game? 3. Give three examples of a cooperative game. 4. Describe what team work means. 5. Give 2 examples of when you will use team work in school and outside of school.

=Day 3=

Students will stay in their groups from the day before. They will create a our cooperative game wiki that shows the research of how the students decided on their game. It will also have the rules and the basic explanation of the game as if they were to teach it. Then the students will fill out the worksheet. [|Cooperative Game Worksheet]

=Day 4=

After the students have created their game and developed all the rules each group will video tape themselves teaching and demonstrating the cooperative game that they have created. They will have to teach the game. Each student will teach a different section such as rules, equipment, or procedures. Video cameras will be provided. They will then create an imovie and upload it to youtube.

[|Cooperative Game Video Rubric]

=Day 5=

Students will review the videos and then get to play each one. Students will then respond to the questions below. [|Cooperative Game Assessment]

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Resources=

"ISTE | NETS Standards." //ISTE | Membership, NETS Standards, Books, Journals and Professional Development for Teachers//. Web. 14 July 2011. <[]>.

"Print or Download Your Rubric." //RubiStar Home//. Web. 14 July 2011. <[]>.

Bushy Park Elementary School Improvement Plan 2010-2011. [|http://bpes.hcpss.org]

Graham, George. Children Moving: A Reflective approach to teaching physical education. McGraw Hill, Boston 2010.

http://www.mrgym.com/CooperativeGames.htm

[|Article]